Vikings and computers: a fairy tale come true (almost) | Dall - e Self Hosted | Ai Image Generator Online | Stable Diffusion | Turtles AI

Vikings and computers: a fairy tale come true (almost)
Sometimes technology is strange. And wonderful. Sometimes it even presents paths similar to a fairytale. Sometimes it can turn dreams into reality, or science fiction into science. Just think of the many innovations anticipated by sci-fi writers over the decades, such as space travel, smartphones, or the ability to turn energy produced by a star 150 million KM from our planet into electricity. Today I want to tell you about a desire of two kids that is becoming a reality after so many years. Exactly 40 years ago, a child named Marco received his first real computer, a Commodore 64. In the days leading up to the arrival of this computer, the boy was fantasizing, along with his close friend Luca. Both of them already had a gaming console, but as such, it could only be used to play games and could not be programmed. Marco had a Magnavox Odyssey 2, while Luca owned a Mattel Intellivision. The idea of having a "real" computer, one that could be instructed and programmed, excited them. However, we must remember that they were just two little kids and that our story takes place in the early 80s. Hence, they did not possess the proper concept of programming; in fact, they did not know at all what "programming a computer" meant. Their idea, which we can certainly define as childish, but also cute, was that the new, wonderful computer would be able to perform complex operations based on commands given in natural language. With a pen and notebook in hand, the two kids began to think about developing a video game. And so, with great confidence, Marco began writing: "Draw a Viking on a boat..." The harsh reality would soon shatter the dreams of the two. The Commodore 64 arrived a few days later, but at the first input of natural language text, it reacted with a far from poetic "?SYNTAX ERROR" message. How many times would the two children see this?!? Of course, the two friends soon realized how much their initial idea was far-fetched and oversized (isn't this always the case with desires?). On a side note, I would like to reassure you on one point: the two were not discouraged at all and, over time, they learned to program in Basic, so that they could give instructions to the C64 in its own language. Furthermore, Marco still holds his first computer in his heart today, that brown and disproportionate "shoe box" that, for him, represented the gateway to the world of computing. Over the years, he often returned with his memory to that episode of childish innocence, smiling about it and thinking: "it would still be so nice to be able to ask a computer to draw a Viking". The moral of this tale, however, is another one. Forty years are a lot, but not so many in human history. Yet, technology is now making possible what was only a fantasy for the two friends back in 1983. We may not still be at the level desired by Marco and Luca, but we can now easily create a completely original and unique image of a Viking on a boat, like the one at the top of this article. We can also ask, in natural language, to create a programming code for us to perform a non-trivial series of tasks. I am very well convinced that the dream of Marco and Luca will soon be fully realized: a game programmed in natural language. Note: the names of the characters and situations are fiction (or are they?).