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OmniHuman: Breakthrough in Human Video Generation with Multimodal Input
Although not yet released as code, the new OmniHuman promises wonders in the field of human video generation based on multimodal signals
Isabella V5 February 2025

 


OmniHuman is an innovative human video generation platform that uses multimodal inputs (audio, video) to create highly realistic and versatile animations, improving gesture handling and adaptability to styles.

Key points:

  • OmniHuman generates realistic video from a single image and audio or video signals.
  • It supports images of any size and body proportion, ensuring high visual fidelity.
  • It can handle cartoons, artificial objects and animals with consistency in movement.
  • It integrates “video driving” techniques to replicate specific actions and combine audio-video signals.


 OmniHuman represents a new frontier in the field of human video generation, proposing an innovative approach that overcomes the limitations of traditional models. This system, developed to produce high-quality video from a single human image and motion signals, leverages an advanced training strategy that combines different input modalities, such as audio, video, or their combination.  Because of its mixed training strategy, OmniHuman not only generates video from audio input, but also replicates actions from other videos through “video driving,” combining audio and video for precise movement control.Unlike other technologies that rely on large and often hard-to-find datasets, OmniHuman meets this challenge through a mixed conditioning method that optimizes the use of available information. The result is a video generator that can work effectively even with weak signals, such as audio, producing highly realistic results. The innovative system can handle human images in any proportion and resolution, whether they are portraits, half-length or full-figure format, providing amazing accuracy in diverse scenarios highly detailed content with smooth movements, consistent lighting and realistic textures. OmniHuman’s ability to adapt to different visual and audio styles, including cartoons and complex animations, makes it particularly versatile, managing to maintain consistency and fluidity of movement. One of the distinctive features of the model is its ability to improve gesture handling, which is often a challenge for other similar technologies, thus offering superior performance in terms of motion realism and accuracy. In addition, the platform allows processing of input signals in any format, from speech to challenging poses, without compromising visual quality. With this proposal, OmniHuman marks a decisive step toward artificially generated human videos that not only respond to multimedia inputs but also integrate them naturally and effectively, demonstrating significant potential in the field of animation and video synthesis.
OmniHuman is distinguished by its mixed training strategy based on multimodal conditioning. This approach allows the model to benefit from the increased scale of the data, overcoming the limitations of previous systems. The results are extraordinary: the model generates extremely realistic videos even with weak inputs, particularly using only audio.

The developers assure that the images and audio used in the tests come from public sources or generative models and are used for research purposes only.

In case of any issues related to the use of the content, the team says it is willing to promptly remove it upon request.