Lossless Scaling 3.0 Beta Improves Quality and Performance | PlayStation market share 2024 | Next gen console vs pc ps5 reddit | Console market share 2024 | Turtles AI
The new 3.0 Beta version of Lossless Scaling Frame Generation introduces significant improvements in visual quality, latency reduction and performance optimization, making it an effective option to improve the gaming experience, especially on older titles.
Key Points:
- Quality improvements with fewer artifacts and smoother gameplay.
- Up to 45% GPU load reduction compared to the previous version.
- Latency decreased by 24%, ensuring greater responsiveness.
- Multipliers up to x20 for high refresh rates.
Lossless Scaling, a software developed by THS and already known for its advanced scaling capabilities without loss of quality, receives a major update for the frame generation component, bringing it to version 3.0 Beta. Introduced a year ago, the system has been significantly improved to ensure a smoother, clearer and more responsive experience. The changes include a marked reduction in artifacts, such as flickering and jagged edges, thus improving the visual quality and fluidity of motion.
On the technical side, the efficiency of the GPU load has been drastically improved: in non-Performance mode, there is a 40% decrease for multipliers up to x2, while for those above the drop exceeds 45%. These results are accompanied by a significant improvement in latency, which has been reduced by 24% compared to the previous version, as demonstrated by internal tests conducted by the developer. The most striking innovation is the introduction of frame generation multipliers up to x20, a feature that expands the optimization possibilities for high-end configurations.
To get the most out of this technology, THS has provided some guidelines. The starting frame rate should be at least 30 FPS, preferably 40 or more, with 60 FPS considered optimal, especially at 1080p resolution. Capping the game’s frame rate is recommended to avoid 100% GPU utilization, thus reducing the impact on latency and ensuring stable frame pacing. For those playing at higher resolutions, such as 1440p or 4K, it is suggested to adapt the input by scaling the resolution to 75% or 50% respectively to maintain optimal performance.
Higher multipliers, such as x5 or higher, are especially useful for displays with very high refresh rates, such as combinations like 48 FPS at x5 on a 240Hz monitor, 60 FPS at x6 for 360Hz, and 60 FPS at x8 for a 480Hz display. While modern PC games support native frame generation technologies from NVIDIA and AMD, older titles, especially those enhanced by mods, can benefit greatly from this tool.
Another new feature is the user interface, which is also receiving a beta update. Users can access the new 3.0 version via Steam, enabling it from the beta tab in the software properties. Finally, with Microsoft’s recent KB5046617 update, Windows 11 24H2 users can go back to using the DXGI Capture API, further improving the software’s compatibility and functionality.
This evolution represents a fundamental step forward in improving the gaming experience on PC, making a tool already highly appreciated by users even more versatile.