New tactile patch for advanced sensory experiences on the skin | Generative ai benefits for business | What is the classification of chatgpt within generative ai models | Benefits of generative ai in healthcare | Turtles AI
A research team led by Northwestern University has developed an innovative tactile patch that allows complex sensations to be transmitted to the skin, such as vibration, pressure, and twisting. This device, which has applications in both gaming and healthcare, offers more realistic sensory interaction and could support people with visual impairments or prosthetic limbs.
Key points:
- New haptic device that stimulates the skin with vibration, twisting and pressure.
- Planned applications in gaming, virtual reality, and healthcare, particularly for people with disabilities.
- Innovative design with magnetic actuators that save energy through a bistability mechanism.
- Tests conducted on blindfolded subjects to evaluate the replacement of sight by touch in navigation scenarios.
A group of engineers at Northwestern University designed a wearable device that, through interaction with the skin, can reproduce a variety of complex sensations, such as vibration, twisting, and pressure. This haptic patch represents a significant step forward in creating immersive sensory experiences, with vast potential for both technological applications, such as gaming and virtual reality, and more functional areas, such as health care. The system, which consists of miniaturized magnetic actuators embedded in an elastic and flexible material, responds to wireless input by translating environmental data into haptic feedback. In fact, the device can transmit sensory information to the wearer of the patch, replacing or supplementing other modes of perception, such as vision. Actuators are capable of emitting diverse sensations, including more dynamic ones such as skin twisting, which contributes to greater realism in haptic perception.
The operation of the device is based on an ingenious bistability design, which allows the actuators to store mechanical energy without requiring continuous power. In practice, when the actuators exert pressure on the skin, the energy is stored, to be released later during the reverse movement. This system, which takes advantage of the skin’s natural elasticity, optimizes energy use and allows longer operation on a single charge. The researchers, coordinated by John A. Rogers, have refined the device with the goal of making the system adaptable to all skin types, thanks in part to computational simulations that allowed them to optimize the design.
The potential of this technology is not limited to enhancing virtual reality experiences, but also extends to health applications, such as assisting people with visual impairments. In experiments conducted on blindfolded subjects, the device has been shown to be able to provide haptic feedback in real time, allowing users to modify their behavior to avoid obstacles, improve balance or change position in response to environmental stimuli. A practical application of this technology could, for example, support blind people in recognizing their surroundings through their skin, similar to using a white cane, but with a greater amount of perceived information.
The device, which uses Bluetooth technology to receive environmental data and transfer it into tactile stimuli, can also be used for navigation in difficult spaces or to enhance the feeling of immersion in video games. Haptic feedback is generated based on information obtained from sensors such as LiDAR, which map the surrounding environment and distances. In this way, the haptic patch becomes a valuable sensory replacement tool, replacing sight with touch in a functional and useful way.
The research, conducted in collaboration with other universities, has opened up new possibilities in the field of haptic interfaces and wearable technologies, opening up application scenarios that go beyond simple entertainment to also embrace therapeutic areas and support for people with different needs.